Vancouver-based artist with credits across episodic and feature work. I focus on integration, cleanup/paint, set extension, and camera solves within ACEScg pipelines.
Previously at THE THIRD FLOOR as a Visualization Artist. Comfortable bridging previs/postvis to final comp, aligning creative intent with technical constraints. I enjoy graphic-novel inspired grades, high-contrast compositions, and subtle FX that serve story.
Foundry Nuke, After Effects, Mocha Pro, Autodesk Maya, Blender, Houdini, PFTrack, and Davinci Resolve
Add AI tool (comfyUI) into Nuke compositing pipeline.