Vancouver-based artist with credits across episodic and feature work. I focus on integration, cleanup/paint, set extension, and camera solves within ACEScg pipelines.
Previously at THE THIRD FLOOR as a Visualization Artist. Comfortable bridging previs/postvis to final comp, aligning creative intent with technical constraints. I enjoy graphic-novel inspired grades, high-contrast compositions, and subtle FX that serve story.
Nuke, After Effects, Mocha Pro, Blender/Houdini (for simple FX/geo), 3DE/Metashape for solves, Resolve for conform/grade; Git/Shell/Python for glue.
Stylized B&W + orange overlays, manga-ink textures, AI depth for relight assists, and keeping color management sane between apps.
Lens grid capture, HDRI/gray ball references, clean plates, and quick temps to validate comps early.